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Expo 2014

Designers engage in developing the many images, objects, environments and experiences that enrich our everyday lives. The practice of design is a path to agency through improving the world with an aesthetics of active problem-solving. These skills will serve design graduates in many different fields of activity.

This BFA Exhibition represents a year-long journey of research, exploration and development of self-authored works. Along with the faculty and staff of the Design Department, I congratulate the graduating designers for their innovative and creative endeavors that showcase a broad diversity of personalities and interests.

Jeff Brice, Design Department Chair

Meet our students


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Baahaus Animal Sanctuary

In this photo Baahaus Animal Sanctuary

Jessica Araujo Interior Design

For my final project at Cornish College of the Arts I designed a facility for a non-profit organization dedicated in caring for animals that have been abused or neglected. I chose the local organization, Baahaus, located on Vashon Island as the focus for my project. My design addresses the needs of the animals and volunteers, while being flexible for future growth. Having a passion for animal rights, I am invested in this project on a personal level, and with this project I want to raise public awareness of Baahaus and its cause.

18th birthday morning

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In this photo 18th birthday morning

Families Shouldn't Stop at 18

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In this photo Families Shouldn't Stop at 18

  • 18th birthday morning
  • Families Shouldn't Stop at 18

Minie Choi Motion Design
Email · Website

Approximately 800,000 children end up in a foster care home in America each year. They have disproportionately high rates of physical, developmental, and mental health problems. On their eighteenth birthdays, they age out of foster care, but they are not ready to stand on their own feet. Kids who age out of foster care are facing a harsh life. We can be their link to community. There is a mentoring system for those kids so that they don’t just age out and struggle in society alone. They talk about their feelings and problems like a family. If we console them, they will face the world confidently. I created an awareness campaign to inspire foster care mentorship. It will move people's hearts so that they will want to mentor those kids.

Minerva

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In this photo Minerva

Me and Minerva

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In this photo Me and Minerva

Minerva

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In this photo Minerva

  • Minerva
  • Me and Minerva
  • Minerva

Christina Dean Visual Communications Design
Email · Website

My cat, Minerva, was my influence for this project. Losing her was the hardest thing that I ever went through, and this project has tremendously helped me cope with losing her. I am celebrating her life through the pages of my book. I hope to inspire many cat lovers out there and help them cope with losing their beloved cats. I dedicate my senior year to my baby kitty, I love you, Minerva.

Trove

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In this photo Trove

Considered type choice for final project.

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In this photo Considered type choice for final project.

  • Trove
  • Considered type choice for final project.

Emily Firebaugh Visual Communications Design
Email · Website

I am investigating collecting and design and how they are related to each other. Collecting is the gathering of objects to be presented or displayed. By collecting, the collector is designing a system. What she looks for, how she looks for it, and why she collects what she collects is a product of a system. Designers do the same thing with their designs. They form systems. Designs and design process are similar to my collections and my system of collecting. My project will reach the designers who struggle to understand and/or explain their process to others.

Looking Up

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In this photo Looking Up

Looking Up

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In this photo Looking Up

  • Looking Up
  • Looking Up

Johanna Fitzgibbon Motion Design
Email · Website

Looking Up is a cinematic exploration of different people in a community. As an interactive study, this exploration pushes people to “look up” from their day-to-day lives and learn more about the people in their community, and in turn, cause them to reflect upon themselves.

Logo for Kaki Lima Project

In this photo Logo for Kaki Lima Project

Stephanie Ghozali Visual Communications Design
Email · Website

Kaki Lima Project is a non-profit organization in Indonesia that recognizes the potential in local food cart culture. The goal is to improve the food cart vendors’ financial situations and restore their pride in their businesses. The approach is to promote a union that enables the vendors to communicate with other vendors and so be more willing to make improvements on their current situations as a group. The organization collaborates with the vendors in order to come up with a more efficient cart design.

iFly Airport app

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In this photo iFly Airport app

iFly Airport app

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In this photo iFly Airport app

  • iFly Airport app
  • iFly Airport app

Angela Kim Visual Communications Design
Email · Website

My project is designed to navigate a route to understanding an airport map with a location service. Learning about how to create a friendly and interactive airport usage application, I have created iFly, perfect for travelers who need a better user experience. This provides a schedule and tracking system that makes the experience more memorable during a flight. Existing maps are unpredictable, busy, and confusing to foreigners. The intent behind this project is to attract the audience for a closer look. When the viewers step up to this project, they will see how easy and faster their pathways can be with this application.

Hmong youth dressed up for the Hmong New Year

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In this photo Hmong youth dressed up for the Hmong New Year

Hmong interactive book

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In this photo Hmong interactive book

  • Hmong youth dressed up for the Hmong New Year
  • Hmong interactive book

Khong Lor Motion Design
Email

Cultures are filled with an abundance of knowledge and are often communicated in different native languages. The Hmong have been displaced throughout history but can be traced back to 3000 BC. Today they reside in many places around the world, yet many people may not know who the Hmong are or their contributions. The Hmong youth in America are assimilating and moving away from their roots and language. As the world is learning through new and interactive technologies, media such as an interactive book can educate Hmong youth and others about the Hmong’s past and present.

Words and pictures.

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In this photo Words and pictures.

Words and pictures.

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In this photo Words and pictures.

  • Words and pictures.
  • Words and pictures.

Elaine Lin Visual Communications Design
Email

An exploration of the delicate relationship between type and image in book design. How does design and illustration impact the way a viewer relates to a text?

Kitchen Connections

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In this photo Kitchen Connections

Would you like a cupcake?

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In this photo Would you like a cupcake?

  • Kitchen Connections
  • Would you like a cupcake?

Kayla Winston Visual Communications Design
Email · Website

For my BFA project I will show how food and baking can be used as a tool to create and strengthen bonds in societies; specifically between family and close friends. Using design as a medium, I hope to show and document the process of baking and the value it has for community. My love for cooking and baking comes from my grandmother and mother who have passed down their technical skills, their belief in the importance of cooking for family and friends, and their enjoyment of the great pleasure it can bring to oneself and others. Through my experiences I have realized bonds can be created and made stronger through this medium. My project explores ways to create opportunities for others to realize the importance of baking with and for family and friends and the creation of motivations to actually go and do it.

Audacity: Products of a False History

In this photo Audacity: Products of a False History

Joshua Taylor Motion Design
Email · Website

A contemporary history book featuring the evolving minds of 23 emerging artists from Generation Y. These artists are creating to explore and understand unaddressed social issues within twenty-first-century social context. This is the first adult generation to develop and mentally mature with near limitless access to global information as well as distorted historical knowledge. These artists can affect contemporary social culture and start vital conversations regarding the need for social change. This book offers direct and intimate insight into the understanding of the youngest adult generation of creative-minded thinkers.

Immersive History

In this photo Immersive History

Timothy Sircoloumb Motion Design
Email · Website

Immersion leads to a better under-standing of information. Interaction creates suspension from reality that allows users to view it more experimentally and examine their relationship with it. I often find myself immersed in charts and maps. Whether it’s a real map or a map of an imagined landscape, they have always portrayed possibility and adventure and drawn me into the worlds they represent. Immersive History shows 150 years of Seattle history in an interactive map. The map changes in style over time, mapping the human hand and mind in addition to quantitative information.

Deliciously Simple

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In this photo Deliciously Simple

Reset

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In this photo Reset

  • Deliciously Simple
  • Reset

Sam Shockley Visual Communications Design
Email · Website

Developed society has adapted human surroundings so effectively that the commonly identified needs of water, shelter, and food can be met with less struggle than ever before. We now identify specific “problems” that require specialized tools, when previously these were not problems at all, but mild inconveniences. By flooding the mind with perceived needs we have become a society of malcontents seeking objects we think we must have to live the good life. By creating a magazine containing articles that show examples of real situations where people are living with less and doing a fine job of it, I hope to adjust these perceptions.

Taxonomy of the Photographic Image

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In this photo Taxonomy of the Photographic Image

Taxonomy of the Photographic Image

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In this photo Taxonomy of the Photographic Image

Taxonomy of the Photographic Image

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In this photo Taxonomy of the Photographic Image

  • Taxonomy of the Photographic Image
  • Taxonomy of the Photographic Image
  • Taxonomy of the Photographic Image

Roxanne Miller Visual Communications Design
Email · Website

“Art and life are processes of random chance and willful choice.”
—Marcel Duchamp

Conveying simultaneous narrative

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In this photo Conveying simultaneous narrative

Mandala logo

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In this photo Mandala logo

  • Conveying simultaneous narrative
  • Mandala logo

Joshua Mina Visual Communications Design
Email · Website

Design and mandalas both represent a doorway to understanding, a way to see clearly. Design is the balance of form and content; mandalas are built on the very same principle of structure and include many aspects of design, such as guiding the audience through information and allowing it to connect to wisdom and ideas. Mandalas are said to be a reflection of their author’s wisdom. Each design represents the accumulation of knowledge of design and mandalas. Each project is a step designed to bring you and me closer to enlightenment. The mandala is my guide, my tool, and my metaphor.

Find Your Identity

In this photo Find Your Identity

Terra Miller Visual Communications Design

Whether we realize it or not, the clothing we choose says something about us. It tells a person who we are or who we want to be. The way we dress and present ourselves is our first impression, before verbal communication has even taken place, thus becoming our identity. My project aims to teach viewers about the messages they are sending, how meaning can be perceived in different ways, and to get them to think about their own identities and messages.

this is an image from my style boards.

In this photo this is an image from my style boards.

Rachel Mintken Motion Design
Email

My project is based on personal experience dealing with abuse and suicide. It is presented in the form of a comic book with a video accompaniment. The focus is to show people in stressful situations and how we rely on each other to get through these types of things.

Screenshot from

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In this photo Screenshot from "Life on a Grid," a video that puts equation

Type exploration

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In this photo Type exploration

  • Screenshot from
  • Type exploration

Jennifer Sam Visual Communications Design
Email · Website

My degree project deals with the many lines that shape and define life and design. It seeks to change how people see the world around them, and to elevate the value of design by exhibiting how present it is in the world around us. Its goal is to make people question and think about the role of lines in life and design, particularly why they mean order and why humans are so drawn to perfect, mechanical lines as opposed to organic, crafted ones.

Survival

In this photo Survival

Nella Ballou Motion Design
Email · Website

I have concentrated on aesthetics and storytelling to build a zombie survival game and to create an experience that imparts facts and knowledge to the user without the “in your face” quality of most educational video games. I produced concept art and a short 3-D motion piece to exhibit what educational video games can become with a new approach. Strategy, courage and skill-building will get you through the apocalypse.

Surveying where the locals go helped create this user genera

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In this photo Surveying where the locals go helped create this user genera

Hushed

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In this photo Hushed

  • Surveying where the locals go helped create this user genera
  • Hushed

Kayley Kirmse Visual Communications Design
Email · Website

Why do we go to bars? Is it just a reason to get in touch with old friends, or to make new ones? To go to a social setting and relax? Maybe all of the above? I want this project to teach me something, to learn about the social appeal of an application that could potentially be very popular and very useful. Incorporating the speakeasy theme throughout the application was a personal choice. I wanted the app to be almost a personal guide to help you find the best speakeasy-themed bar for you, the user.

Living in the City

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In this photo Living in the City

Hottest Year Ever

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In this photo Hottest Year Ever

  • Living in the City
  • Hottest Year Ever

Christopher Koelling Visual Communications Design
Email · Website

This project explores arranging words into images in order to manipulate comprehension of meaning. Words have more impact when their arrangement creates an image. The
work delivers multiple, even contradictory, messages. If a picture is worth a thousand words, then pictures made of words are worth a thousand pictures.

Gestalt

In this photo Gestalt

Christian Larson Visual Communications Design
Email · Website

Gestalt is an iPad application for connecting craft-beer enthusiasts. Inspired by the American Arts and Crafts movement of the early twentieth century, it is a commonplace
to find people excited by well made craft-beer. The app features e-zine-style editorial content as well as user-generated content. The real draw of it is the easily accessible recipes for home brewers to share and use.

Children's Village - An alternative to foster care

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In this photo Children's Village - An alternative to foster care

Children's Village - An alternative to foster care

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In this photo Children's Village - An alternative to foster care

  • Children's Village - An alternative to foster care
  • Children's Village - An alternative to foster care

Anu Mohan Interior Design
Email

Ubuntu is an ancient African word that means, “I am because we are.” The village is a community where a child can grow up in a permanent nurturing home with a family of assigned parents and siblings. A loving family and counseling help the child stay focused on a bright future. Children stay at the village until they are ready to make it on their own out in the world. Alumni can come back and stay at the village in times of need until they get back on their own feet. The village is, after all, their home.

Don't let the turntable play on after the last song.

In this photo Don't let the turntable play on after the last song.

Lillian Beaty Visual Communications Design

When it comes down to it, the most authentic way to listen to music is at live shows, but the next best thing has got to be vinyl. A big issue is that there is so much old vinyl out there already sitting in disorganized boxes. Hardly anyone wants to deal with that. I have curated three sets of used vinyl, to create a genuine listening experience for one to take in. The visuals on the retro container are supposed to encourage people to appreciate and care for this medium, and to preserve its timelessness and originality.

Musical interactions

In this photo Musical interactions

Kristin Ceresola Motion Design

For my BFA project I will be creating three vignettes that will explore the topic of music and how it interacts with people. In my vignettes I will be interviewing a variety of people from different backgrounds to create a community that is interested in music. Each interviewee will be given the same questions to show comparison in the answers. Along with my interviews, I am going to incorporate illustrations that represent each person’s favorite music genre.

Historical Record Project Theater

In this photo Historical Record Project Theater

Adam Crawford Motion Design

In the near future, humanity has placed mirrors light years away in space that allow them to record the light reflected from the Earth years in the past. With these recordings you can view historical events in the Historical Record Project Theater. The theater can bring up a recording of the Battle of the Bulge, the 1995 World Series, or the bombing of Hiroshima and Nagasaki. But instead of viewing any of these events in Family Album, Jaime uses the theater to view his parents when they first started dating to better connect with his distant father.

Meme Squad

In this photo Meme Squad

Michael Eric Ferdinand Motion Design

Meme Squad is a concept game that tackles issues on labeling and stereotyping. The action role playing game tosses you in a unknown world filled with characters that share similar qualities to ourselves. The games vision is to unite the labeled and the labelers.

BRKN

In this photo BRKN

Jackson Hill Visual Communications Design

For my thesis project I am using surreal illustrations to brand a BMX bike company called Broken BMX. Using an ornamental approach in a modern context, Broken presents the gritty carnage of BMX in an unusual semiotic way by taking bones, skin, and veins, and conceptualizing them into weightless masses. I'm using these visual cues to create an identity for the brand. Broken BMX conveys a lingering feeling of pain, without ever expressing it directly. It's a very intense branding of what a BMX company could be, and for that I feel it is both original and strong.

Georgetown Community Center

In this photo Georgetown Community Center

Alexandria Lopresti Interior Design

The Georgetown Community Center is designed to be a place of learning, discussion, and practice among community members of Georgetown and visitors from the greater Seattle area. The program strives to enrich the Georgetown community through accessible arts education: facilitated by unique connections between literature, food, technology, film, and other forms of creative expression. Located in the historic Rainier Brewery “Brew House,” the building is a local landmark but currently not in use and in danger of demolition. Dedicating this important example of early Seattle architecture to the community for accessible arts education will strengthen and expand upon Georgetown’s unique identity.

An interactive visual narrative.

In this photo An interactive visual narrative.

David Parkin Visual Communications Design

An interactive visual narrative.

OPSIS

In this photo OPSIS

Jordan Rundle Visual Communications Design

Opsis explores ideas pertaining to visual cognition from a conceptual standpoint. Drawing from the established science of vision, Opsis seeks to demonstrate some of the vast faculties of the eye and the even more profound processes of the mind which interpret their input.

Steel Dominion

In this photo Steel Dominion

Lyta Sigmen Visual Communications Design

In an age of industrialization and computerization, a second Renaissance on the cutting edge is growing. The world of tomorrow ushers in an age of steel and flesh, but at what cost? Monica Monroe is thrown into a world teetering on the precipice of losing its humanity and struggles to maintain her own. Steel Dominion is a Cyberpunk graphic novel in the making, illustrated and written by Cornish senior Lyta Sigmen. Set in a near dystopian cyberpunk future, the dual natures of the human heart fight with its innermost demons. What follows is conspiracy, intrigue, social change, and blood.

Cascade Market

In this photo Cascade Market

Tate Stiles Interior Design

The Cascade Market merges the polar social classes within the Cascade neighborhood by providing locally sourced, low-cost food choices. The Market incorporates a community center focused around entrepreneurial food economies to promote a vibrant food culture while relinquishing the notorious status of Food Desert.

Implied Industries

In this photo Implied Industries

Tyler Stockdale Visual Communications Design

Implied Industries is a smokescreen company that uses the power of propaganda to create and sell ideas behind a fake product. This product, closely associated with freedom and progress, lacks a physical presence but is sold as a way to question the existence of these ideas. Is freedom truly free? How do you measure progress? Do these things exist, or are they just as propagated as Implied Industries

Sehnsucht

In this photo Sehnsucht

Nicole Thomson Visual Communications Design

Sehnsucht is a German noun translated as “a deep emotional state of longing, desire or, in a wide sense, intense yearn-­­ing.” I am investigating this emotion in my own studies of art, philosophy, scientific experiments, design exploration, and historical background. I want to experiment with branding perfume using Sehnsucht as the emotional hook rather than the more well-known gambit of sexual desire. According to many philosophers, everyone experiences Sehnsucht and the more I learn about the subject, the more it seems that this emotion drives something in all of us, which relates directly to design.

Long Play Library

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In this photo Long Play Library

Long Play Library

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In this photo Long Play Library

Long Play Library

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In this photo Long Play Library

Long Play Library

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In this photo Long Play Library

Long Play Library

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In this photo Long Play Library

  • Long Play Library
  • Long Play Library
  • Long Play Library
  • Long Play Library
  • Long Play Library

Derek Vander Griend Visual Communications Design

The Long Play Library is a curated online gallery displaying design trends and relationships between designers and musicians through their shared medium of LP cover art and design. Explore high resolution images of your favorite albums while celebrating the commonalties and rarities inside the aesthetic world of album art.

Rebranding Environmentalism

In this photo Rebranding Environmentalism

Sydney Veltkamp Visual Communications Design

The environmental threats facing our planet are many, varied, and menac­ingly real, but our public discourse on them has been unfairly politicized, turning what should be everyone’s problem into a partisan wedge. The environmental movement has tended to fall back on the same brand story for years now, even though it has only been successful in reaching a certain set of demographics. My BFA project explores new stories that environmental activism can tell, in order to appeal to the values and address the concerns of people who are left cold by the movement’s traditional imagery.

Plot & Patch

In this photo Plot & Patch

Chelsea Xavier Visual Communications Design
Email · Website

Plot & Patch is a non-profit organization that promotes community through illicit gardening. It is designed by Chelsea Xavier: graphic designer, amateur botanist, and collector of fine polka-dotted socks.

Zine by Max Watson

In this photo Zine by Max Watson

Maxwell Watson Visual Communications Design

My project is an attempt at creating something vague and mysterious. A main visual tool I found and used throughout my process has been erasure – giving information and then removing it by obstructing or covering it. I then applied this technique to the creation of eight small zines. I found that this was the closest I could get to communicating something that is by definition impossible to understand. I also managed to use my illustration skills while solving this difficult conceptual problem. The end goal of my show is to raise questions and leave them to be questioned.